![]() Mystical Theme - Mythological beings and religious warriors.The Sci-Fi theme focuses on applying negative status effects to enemies such as poison, freezing, etc. Sci-Fi Theme - Aliens, robots, and space warriors.The Adventure theme focuses on dealing direct damage to enemies and boosting allies' attack power. Adventure Theme - Cowboys, Native Americans, and pirates.The Neutral theme is the exception to this rule.Įach theme specializes in one particular thing. Adding a card that does not belong to that deck will cause the game to ask the player if they would like to replace one of the current themes with the one they are trying to add. As mentioned above, the player can only combine cards from two themes into one deck. The cards in South Park: Phone Destroyer are divided in six themes. Deck building is restricted to cards from only two themes besides Neutral Cards and the average energy cost is stated. The New Kid's level gives a slight advantage/disadvantage in combat. Matches heavily rely on the player's deck, strategic placement and timing of cards and level of cards. The New Kid has the ability to summon units from the cards in his/her hand and the goal is to defend his/her tower and conserve his/her HP bars. Phone Destroyer is a card-based RPG game. In order to accomplish this, Wendy, as Call Girl, gives out quests to The New Kid in order to identify the oponents that are trying to obtain the card as well. He tells them about his new Legendary card and tells them to try to obtain it, as other superheores and villains are also trying to obtain it. The New Kid is contacted by Cartman, dressed up as The Coon. They gather and either congratulate or act dejected over The New Kid on how much money that has been spent on the game. The kids cheer as Grand Wizard Cartman is defeated by New Kid. Sheriff Cartman interrupts Butters and tells him to change his costume, to which Butters responds by changing into Paladin Butters, and rejoices in using New Kid to kill the Wizard King and take over the throne for himself.Īfter all of his army is defeated, Grand Wizard Cartman, hiding in Kupa Keep, challenges the New Kid to a battle. New Kid sides with Zen Cartman and manages to defeat the Master Ninjew, resulting in beating up Kyle so severely that he agrees to shut up and join Cartman again.īutters suddenly contacts New Kid and gets them to play PVP. Cartman feels threatened and later dresses up as Zen Cartman, tricking the New Kid to fight against the Master Ninjew and his army of gods and religious warriors. Kyle gets frustrated at Cartman's eagerness to trick the New Kid into phone addiction, and leaves to go back to his "Spiritual roots". ![]() The boys find out that the New Kid has severely beaten up Kenny to the point that they have killed him, to which Sheriff Cartman shows no regard and wants the New Kid to play with the cowboys again. ![]() ![]() Kyle immediately ends the call before Cartman can see him calling The New Kid. Kyle contacts The New Kid and tries to warn then that they are being used by Butters and Cartman. Shortly in between stages The New Kid is introduced to PVP, by "Don King" Butters. The New Kid is then contacted by Cartman dressed as Awesome-O, claiming that there is a war between robots and aliens, which eventually leads to New Kid defeating Cyborg Kenny, who claims to be the "True" Phone Destroyer. New Kid manages to overpower all of Stan's cards and eventually defeat him. As the New Kid progresses through the Adventure theme to defeat the Indian kids led by Stan of Many Moons, the latter runs away and seeks help from the pirates. Cartman briefly guides the New Kid on the first few stages of story mode. He facetimes New Kid and urges him/her to come meet them and to wear cowboy clothes and bring their phone. Cartman, dressed up as Sheriff Cartman interrupts the agitated kids to suggest that they play "Cowboy vs Indians" and invite the New Kid to help the Cowboys finally defeat the Indians. The kids are unable to decide on what LARP game they should play.
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